/* This program is free software; you can redistribute it and/or modify 
 * it under the terms of the GNU General Public License as published by 
 * the Free Software Foundation; either version 2, or (at your option) 
 * any later version. 
 * 
 * This program is distributed in the hope that it will be useful, 
 * but WITHOUT ANY WARRANTY; without even the implied warranty of 
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
 * GNU General Public License for more details. 
 * 
 * You should have received a copy of the GNU General Public License 
 * along with this program; if not, write to the Free Software 
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 
 * 02111-1307, USA. 
 * 
 * http://www.gnu.org/copyleft/gpl.html 
 */ 
package com.l2dot.gameserver.skills.effects; 
 
import com.l2dot.gameserver.model.L2Effect;
import com.l2dot.gameserver.model.actor.instance.L2PlayableInstance;
import com.l2dot.gameserver.skills.Env;
 
/** 
 * @author kerberos_20 
 * 
 */ 
public class EffectProtectionBlessing extends L2Effect 
{ 
       public EffectProtectionBlessing(Env env, EffectTemplate template) 
       { 
              super(env, template); 
       } 
 
       @Override 
       public EffectType getEffectType() 
       { 
              return EffectType.PROTECTION_BLESSING; 
       } 
        
       /** Notify started */ 
       @Override 
       public void onStart() { 
              if (getEffected() instanceof L2PlayableInstance) 
                     ((L2PlayableInstance)getEffected()).startProtectionBlessing(); 
       } 
        
       /** Notify exited */ 
       @Override 
       public void onExit() { 
              if (getEffected() instanceof L2PlayableInstance) 
                     ((L2PlayableInstance)getEffected()).stopProtectionBlessing (this); 
       } 
        
    @Override 
       public boolean onActionTime() 
    { 
       // just stop this effect 
       return false; 
    } 
} 